335 pages

Langue : English

Publié 4 janvier 2018

Numéro OCLC :
1030585986

Voir sur OpenLibrary

5 étoiles (1 critique)

Hilketa is a frenetic and violent pastime where players attack each other with swords and hammers. The main goal of the game: obtain your opponent's head and carry it through the goalposts. With flesh and bone bodies, a sport like this would be impossible. But all the players are "threeps," robot-like bodies controlled by people with Haden's Syndrome, so anything goes. No one gets hurt, but the brutality is real and the crowds love it.Until a star athlete drops dead on the playing field.Is it an accident or murder? FBI Agents and Haden-related crime investigators, Chris Shane and Leslie Vann, are called in to uncover the truth--and in doing so travel to the darker side of the fast-growing sport of Hilketa, where fortunes are made or lost, and where players and owners do whatever it takes to win, on and off the field.

1 édition

a publié une critique de Head on par John Scalzi

Intriguing concepts, fun characters, interesting mystery.

5 étoiles

The sequel to Lock In is a fast read with an interesting mystery, fun characters, and intriguing concepts. More than the first book, it fully explores the societal impact of both large scale lock-in and the technology used to deal with it.

It continues with the POV of locked-in FBI agent Chris Shane, this time investigating the death of a locked-in athlete.

In this near-future, 10% of the world's population have been locked into their brains by a pandemic. Virtual reality and remote robot piloting enable them to interact with the world, and there are even specially designed "threeps" (named after a well-known droid) for different tasks. Among them: the battle threeps used for a sport more violent than could be played with real human bodies.

Hadens spend most of their lives interacting through simulations or mechanical avatars, which changes a lot about identity presentation, travel, location, disability and prejudice. …

Sujets

  • Epidemics
  • Virtual reality
  • Sports stories
  • Virus diseases
  • Fiction